Friday, 26 June 2015

Week 10

Finising of the Textures for the new models in

  • 2nd tier wall
  • Arch
  • iron bars
  • iron grates
  • pressure plate
  • lever
  • wall with holes
  • wall chains
  • wall rings







Monday, 22 June 2015

Week 9

Work Done This Week

  • Occlusion Culling
  • Textures with updated models for wall, roof and pillars
  • walls have extra 2 bricks extruded out for the illusion roof has more "pop" now pillars are less straight
  • Concept Art for Angel

Culling work


Wall

Pillar

 Roof


Friday, 19 June 2015

Week 7 & 8 Update

Week 7 and 8

So after the meeting, we decided to add more focus within the rooms. like small parts and pieces. This led to the development of multiple small pieces and a change in all our current 3d models. This also resulted in the start of the development of a different wall model for the 2nd level walls along with the mega chain.

Main scene with 1 of all the new models



Sneak peek of the new 2nd tier added in

Tuesday, 2 June 2015

Week 6 Update

 Screen Shot of First Room

 Screen Shot Of Main Hall

New Floor Plan for the second lower level

Week 6
Mainly upgrades on textures for
  • floor
  • wall
  • pillar
Change to the layout of the map. added and second lower level which links from the original final room